
Players can now grab rockets to shoot at other cars, or wrenches that bound around in the road causing cars to spin out.
#Mini motor racing release date series
Type X activates a series of power-ups reminiscent of those found in Mario Kart.

When choosing a race mode, players are given the option to activate Type X racing. This setting is clearly not intended to be anyone's primary mode, but its inclusion says a lot about how much attention went into developing this title. There are a multitude of slightly different chase cams included and even a first person camera with an animated steering wheel. Mini Motor Racing X's default camera is an overhead view, that while difficult to get used to at first, provides the most visibility and control over the cars.

Many games of this kind feature a chase cam and possibly a camera in front of the vehicle. One great aspect of this game is that players can drive from virtually any angle. Related: Mario Kart Gets Real With New Nintendo Switch Game Buses don't really drive differently than race cars despite the game's menu listing minor tweaks to speed, acceleration, and handling. The only issue is that while the game hosts a large roster of vehicles, these are mainly only different in the way of aesthetics. Drifting along corners seems to be the default for Mini Motor Racing X, so that weightless feeling is never a problem. Many Kart racers feel as though the cars are floating above the ground rather than having weight to them. There is a noticeable feeling of wheels on the road that is helpful for handling, but never makes the cars fully lose traction.

The driving mechanics are impressively balanced between those of most Kart racers and something like Trackmania.
